A detailed multi-shot cinematic prompt for a mecha battle featuring a black-haired swordsman in an American comic and 3D animation style.
Duration: 14 seconds
Aspect Ratio: Widescreen Cinema, 2.35:1
Type: Image-to-Video / Text-to-Video
Overall Style: American comic layout + 3D animation texture + Japanese swordsman action, gray-blue storm battlefield, strong motion blur, epic mecha combat, camera feels like it's being dragged by energy, but the image remains high-end, coherent, and readable.
STYLE KEYFRAME
The image features 3D volumetric light, realistic storm fog, and metallic textures, while retaining American comic-style high-contrast shadows, thick outlines, exaggerated perspective, speed lines, and impact. Colors are mainly cool gray, steel blue, and black, with sparse white energy light. Characters have sharp movements, and camera motion is very bold, as if the AI camera took over the director's control with intentional frantic movement.
SHOT 1 (0-4s)
Subject: A young black-haired swordsman, long hair blowing in the wind, wearing dark damaged combat gear, arms wrapped in white bandages, katana at his waist. Eyes glow cool white, expression is calm and oppressive.
Action: Extreme close-up on the bowed face; sword energy flows; slow eye raise with white light; air distorts as energy gathers; body lowers into a draw stance.
Environment: Gray-blue wasteland battlefield, low clouds, distant ruined metal and mecha silhouettes.
Camera: Extreme close-up start, low angle push-in, slight orbit around face, then sudden pull back.
SHOT 2 (4-9s)
Subject: Swordsman dashes out towards a giant black mecha enemy emerging from the storm.
Action: Instant draw, body turns into a black shadow. Camera is dragged by his sprint with motion blur. Mecha raises massive arm to attack. Swordsman delivers a slashing arc like a manga brush stroke.
Environment: Stormy wasteland, wet ground, metal debris.
Camera: High-speed tracking shot, ground-level push, sudden whip pan to mecha.
SHOT 3 (9-14s)
Subject: Direct clash between swordsman and mecha.
Action: Mecha slams ground, swordsman slides away. Two consecutive draw-slashes form cross arcs in the air. Mecha's body shows bright gashes. Ending with a hero landing shot: swordsman back to camera, mecha kneeling behind in the storm.
Environment: Consistent gray-blue storm battlefield.
Camera: Fast follow, whip pan, brief rack focus, pulling out to a comic cover composition.
Negative: Low resolution, cheap game graphics, plastic CGI, face distortion, floating eyes, fused fingers, blade deformation, inconsistent clothing, uncontrollable camera, unreadable action, light pollution, city backgrounds, 2D transition.