Seedance 2.0 Chinese Fantasy Battle Video Prompt

A highly detailed prompt for generating a 30-second 2D hand-drawn Chinese fantasy animation featuring a battle between a monkey-like swordsman and a nine-headed serpent, with specific camera movements, combat choreography, and visual effects.

Prompt
【Global · Art Style Setting】 Top-tier 2D hand-drawn Chinese style animation, exquisite character standing illustration level texture (referencing high-precision game illustrations). Clear and sharp lines, full and transparent colors, rich light and shadow layers, retaining the silky high-frame smoothness and exaggerated deformation tension of 2D animation. Grand floating sea cliff divine war ruins, giant cliffs suspended over raging waves, black clouds pressing down, cyan lightning tearing the sky, wild winds rolling up thousands of waves and water mist, broken walls and shattered stone pillars faintly visible in wind and rain. Chainable destruction: Sea cliff cracks → Stone pillars collapse → Divine light explodes → Seawater shoots to the sky, destruction traces permanently retained. 【Global · Characters and Opponent】 Protagonist: 2D exquisite standing illustration style. Ink-black long hair dancing wildly, eyes cold and arrogant, a touch of dark blue water drop divine pattern on the forehead, wearing a dark gray-blue-white battle-damaged long robe, carrying a sword on the back, clothes fluttering violently with movements. Action characteristics: Extremely flexible like a monkey, using all four limbs for bouncing, aerial rolls, wall-clinging leverage, elusive footwork, full-speed movement turning into cyan-gold-red 2D flowing light afterimages. Opponent (Giant Nine-Headed Serpent): 2D hand-drawn behemoth. Snake body as thick as mountains, dark black scales flashing with ghostly green toxic light, nine huge snake heads slender like dragon necks, crimson vertical pupils. Injury system: Being hit splashes dark green and dark red blood, scales crack, blood gushes from severed heads, corpses permanently retained on the sea cliff, finally collapsing after total annihilation, smashing the sea cliff. 【Global · Core Rules and Iron Laws】 60fps high frame, 2D hand-drawn animation, fast-paced throughout, no slow motion/freezes/bullet time. Action density: High-speed combo sections 8-12 actions/sec, SSS-level immortal technique sections 14-18 actions/sec. Impact feel = Brightness surge + Camera push-in + Shockwave expansion + Hit target flying violently. Pseudo one-shot (WHIP/PUSH/DOLLY). Scene destruction permanently retained. Both sides counterattack violently in every shot. Pure action flow. 【Storyboard · 30 Seconds · Protagonist 2 Skills + Opponent 2 Skills · Ultimate Flexible Monkey-style Footwork · Bleeding on Injury · Corpse Retention】 Shot 1 (t0-1s) MS + Ground-hugging tracking long shot: 0-frame start, protagonist jumps down from the left side of the floating sea cliff hanging upside down, bouncing frantically on the cliff wall using all four limbs like an ape, sliding on the ground through the first wave of bites by the nine-headed serpent and leveraging off a pillar, slashing horizontally across the snake's neck with a reverse hand strike causing dark green blood to splash, low-angle upward shot combined with ground-hugging tracking shot, camera shakes violently upon landing. Shot 2 (t1-3s) MS + High-speed lateral tracking shot: Protagonist continuously rolls in the air like an ape, using all four limbs to bounce pendulum-style between the nine heads of the serpent, dodging bites to the left and thrusting upward to slash the snake's neck to the right, creating cyan-gold-red 2D afterimages and ink burst effects, the nine-headed serpent spits ghostly green poison breath and sweeps its tail, high-speed lateral tracking shot follows closely. Shot 3 (t3-5s) MCU + Extreme speed whip pan: The nine-headed serpent activates Skill 1 [Nine Heads Poison Prison], all nine heads simultaneously spit ghostly green poison breath and black magic thunder forming a poison-thunder field covering the entire scene, the protagonist climbs the wall, rolls extremely to dodge within the gaps of the poison-thunder field like a spirit monkey, then strikes with a reverse chop, elbow strike, spin kick, and side kick in a four-hit combo consecutively hitting the snake heads, each hit exploding with cyan-gold-red 2D ink dots and dark green blood mist, extreme speed whip pan from left to right. Shot 4 (t5-8s) MS + 2D Orbit Shot: Protagonist spins and forms a seal to activate Skill 1 [Cyan-Gold-Red · Spirit Ape Treading Void Slash], transforming into cyan-gold-red 2D afterimages shuttling frantically back and forth among the nine heads of the serpent, leaving ape-like figure afterimages with each turn while synchronously swinging the sword to strangle, snake necks spurting dark green ink-blood, the nine-headed serpent frantically shaking its head and biting back, 2D orbit shot continuously following the extreme speed afterimage trajectory. Shot 5 (t8-10s) FS 0.5s → MS: The range of Spirit Ape Treading Void Slash expands to the extreme, full-screen cyan-gold-red 2D sword qi bursts out simultaneously sweeping most of the screen, two heads of the nine-headed serpent are chopped off, wounds spurting large amounts of dark green blood, the beast roars at the sky in grief, wide shot 0.5s then extreme speed whip pan back to MS. Shot 6 (t10-12s) MS + FPV Back-tracking: Zero gap transition between segments, protagonist transforms into cyan-gold-red 2D flowing light teleporting through the group to behind the nine-headed serpent, landing and sweeping horizontally, impact point exploding with ring-shaped 2D shockwaves and cyan-gold-red splash ink waves, remaining seven heads of the nine-headed serpent simultaneously counterattack spitting black thunder and poison breath, FPV back-tracking follows, protagonist immediately reverses direction and charges in. Shot 7 (t12-15s) MCU + Extreme Speed Push In: The nine-headed serpent activates Skill 2 [Ten Thousand Snakes Devour Heaven Bite], seven snake heads simultaneously transform into huge black shadows frantically biting and encircling, the protagonist bounces off snake heads for leverage, rolls in the air, spinning and forming a seal to activate Skill 2 [Cyan-Gold-Red · Thousand Mechanisms Breaking Wave Array], waving the long sword to condense massive cyan-gold-red lightning sword qi, thrusting frantically back and forth between snake heads, sword qi piercing through snake necks along the path like wild cursive calligraphy causing chain explosions, snake heads splashing dark green blood, extreme speed push in locking onto the penetration center. Shot 8 (t15-18s) FPV + Ground-hugging Tracking: Thousand Mechanisms Breaking Wave Array continues to expand, protagonist slides on the ground in lightning afterimages to dodge the tail sweep, leaps up and slashes down, charging in from three directions, cyan-gold-red lightning and 2D ink dots explode and sea cliff ground cracks are permanently retained, the nine-headed serpent dives from mid-air to bite, ground-hugging tracking + extreme speed whip pan. Shot 9 (t18-20s) FS 0.5s → MS: Thousand Mechanisms Breaking Wave Array engulfs most of the screen, the nine-headed serpent has three more heads chopped off, wounds spurting blood like rain, the beast's massive body is pierced by lightning and knocked back, wide shot 0.5s then whip pan back to close-up. Shot 10 (t20-22s) MCU Low Angle Upward Pan: Zero gap transition between segments, protagonist leaps into the air and forms a seal, remaining four heads of the nine-headed serpent roar at the sky in dying counterattack, spitting black thunder and poison breath trying to kill, protagonist shuttles extremely fast between heaven and earth, MCU low angle upward pan. Shot 11 (t22-26s) FS Full Screen Overhead Rotation: Protagonist's dual skill combo explosion, full-screen cyan-gold-red 2D divine swords and lightning bombard the nine-headed serpent's entire body like heavy rain, covering the whole screen, each falling sword light explodes with 2D mushroom clouds, protagonist shuttles extremely fast harvesting between sword rains like a spirit monkey, the nine-headed serpent's massive body is nailed to the sea cliff by divine swords struggling frantically, remaining heads chopped off one by one, blood spurting, full screen overhead rotation. Shot 12 (t26-28s) MS + FPV: In the aftermath, protagonist uses extreme sword shuttle followed by spin slash to clear remnants, cyan-gold-red 2D dust surges to the sky and three-color ink threads densely packed, the nine-headed serpent's dying counterattack is instantly shattered by cutting off the last head, FPV back-tracking. Shot 13 (t28-29s) MCU + Extreme Speed Whip Pan: Protagonist dashes left and right pendulum turns, slashes left and thrusts right, bringing out cyan-gold-red 2D afterimages and ink burst effects with sword shadows forming sheets, the headless body of the nine-headed serpent collapses crashing into the sea cliff, corpse heavily landing on the ruins, extreme speed whip pan. Shot 14 (t29-30s) CU End Frame Total Annihilation of Beast: Protagonist stands atop the sea cliff sheathing the sword horizontally in front, full-screen cyan-gold-red 2D light explosion completely evaporates the nine-headed serpent's remains into sky-wide 2D particles and dark green debris, the massive corpse of the nine-headed serpent is permanently retained on the collapsed sea cliff ruins, dark green blood continues to flow from the severed neck, no living beasts remain in the picture, protagonist slightly raises head with arrogant gaze, CU extreme speed push in + freeze 0.3-0.5s, declaring total annihilation. 【Complete Negative Prompt】 Forbidden: 3D rendering, UE5, Lumen, realistic style, photorealistic, Western cartoon, Pixar style, plastic feel, monochrome effects, text, watermark, UI, subtitles, LOGO, stiff jump cuts, static, face-to-face staring, move collision stalemate, uncontrolled blood spray, limb dismemberment, internal organs, wound close-ups, skin tearing, limb distortion, joint hyperextension, extra fingers, eye deformation, character facial breakdown, effects blocking face, camera glitches, perspective errors, proportion imbalance, character overlapping clipping, sluggish actions, frozen actions, interrupted combos, stationary output, charging standoff, posing, sheathing sword, end-of-battle feeling, panting/resting, same speed throughout, slow motion, slow shots, freezes, pauses, frame freezing, hit-stop, bullet time, time stagnation, long wind-up, post-attack pause, beast stops counterattacking, beast standing still getting beaten, one-sided absolute crushing without counterattack, one-sided damage reception, empty areas in picture, beast static, beast not shuttling to fill positions, half-hearted beast counterattacks, human injury, human bleeding, physical cutting, penetration, piercing, extreme wide shot EWS, zooming out, distant view, wide shot fighting, motion blur, 2D effects too thin, lack of sense of speed, hits without explosive feel, weak attack feedback, no reaction from hit target, effects not filling screen, skills not covering most of the screen, large blank areas in picture at release moment, effects concentrated only on protagonist instead of engulfing the screen, wrong skill names, non-combat segments, too much dialogue, end frame does not show total annihilation of beast, elite monsters, demon generals, BOSS, small mobs, humanoid demons, snake clipping, Wu Shan Five Elements.

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